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Ghost of a Chance

Simon R. Green - Author

Paperback: Mass Market | $7.99 | add to cart | view cart
ISBN 9780441019168 | 272 pages | 31 Aug 2010 | Ace | 6.49 x 4.29in | 18 - AND UP
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A brand-new series from the New York Times bestselling author of the Nightside novels!

The Carnacki Institute exists to "Do Something" about Ghosts-and agents JC Chance, Melody Chambers, and Happy Jack Palmer will either lay them to rest, send them packing, or kick their nasty ectoplasmic arses with extreme prejudice.

Essay from the author of Ghost of a Chance, Simon R. Green
What do you do with a ghost when you've found it?

Everyone knows there are bad places.

Houses that make you walk by on the other side of the road, bedrooms that no one in their right mind would want to sleep in, and the dark at the top of the stairs. Places where the walls of the world have worn thin, and the dead are no longer content to lie still.

Ghosts have been around as long as we have, in one form or another. Strange sights and sounds, visitations and wonders, spirits of cold earth and hidden graves come back to haunt the living: the dead—and the things that aren't nearly dead enough.

As the world changes, so do the ways in which we see ghosts. From dark shapes in the darkest part of the wood, to ancestral revenants and lovers unfairly separated, from stone tape recordings and electromagnetic phenomena: men and women caught in repeating loops of Time like insects in amber… Ghosts have always been with us, like guests reluctant to leave the party, refusing to give way to the present. Mankind's dark side, Humanity's unconscious.

England's dreaming…

So don't expect to find ghosts in old castles or abandoned manor houses—not these modern days. The genius loci, the setting that disturbs and horrifies you, has moved on. Too empty car parks, shut down factories, an underpass with a bad reputation. There are such things as ghosts, tapping on your window late at night, peering over your shoulder when you look in the mirror, or just standing patiently at the foot of your bed at night, waiting to be recognised.

Sometimes they have things to tell you. Don't listen.

Ghosts exist; but luckily for us, so do the Ghost Finders. The Carnacki Institute exists to investigate, interpret and hopefully do something about all the many mysteries and strange supernatural events that shouldn't happen, but unfortunately do.

Their best field team consists of:

JC Chancea is born adventurer, risk taker, and a man who knows far more about ghosts, haunting and paranormal activities than any man should who hopes to sleep well at night. Always first through the door and the first into action, JC isn't nearly as afraid of the dark as he should be. JC wants answers about Life and Death—and is growing increasingly less fussy about the methods he uses to find them.

Melody Chambers is the main brain and science geek of the team. She uses her high tech equipment like weapons, and when that doesn't work she's quite happy to use a machine pistol loaded with cursed and blessed ammunition. She also has a disturbing tendency to rush headlong into any situation that looks like it might promise her something she hasn't encountered before. Melody has never got over the urge to grab a ghost, stick it under a microscope, and poke it with sticks.

Happy Jack Palmer is the team's telepath, smart arse, and full time gloomy bugger. The most reluctant hero ever accepted into the Carnacki Institute, Happy hears things and sees things, and has to take a hell of a lot of medicines to make sure the only voice in his head is his own. As he puts it: "If you could see the world as clearly as I do, and all the things we really share it with, you'd be clinically depressed too."

Unlikely heroes for an unnatural world. But they're who you want on your side, if a ghost follows you home and won't go away.

Of course, not all ghosts are dark forces, intent on Humanity's ruin. Some are just poor lost souls, trying to find their way home. And they can be the most dangerous of all…


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